Story
The Machina War or The Great War, broke out in Spira between the two cities: Zanarkand and Bevelle.
Fighting for one belief, the people of Zanarkand relied on their Summoners while Bevelle built machinas on their ongoing battles. As years past by, it was a stale mate and there was no end from this bloodshed.
During this crisis, a young man named Zylup who seeked revenge against the two cities for the death of his parents. His father, an Al Bhed machina mechanic from Bevelle and his mother, a Summoner from Zanarkand, both perished from the war they once thought they’d escape to live a peaceful life. Before
Vegnagun was created, Zylup built a battle suit machina known as Bihecran. A devastating armored suit machina that could wipe out any opponent that stands in its way on the field.
When the people of Zanarkand and Bevelle took notice of this destructive weapon, both cities responded and temporarily joined forces to stop Zylup and his suit machina. They both halted and trapped Zylup by creating a crater to bury him to his death along with his battle suit machina, Bihecran, deep beneath the earth. There was no sign of Zylup submerging from the rubbles and boulders. The threat was over.
50 years later after Zylup was subdued, the war between Zanarkand and Bevelle still continues endlessly. Both sides thought of retrieving Zylup’s creation from its grave at the crater site but it was too deep to dig up and remained buried. Then, they thought about Zylup’s blueprints to create his suit machina. In their hands, it could change the tide of the war. However, the only way to confirm Zylup’s instructions existence, since after his death, is to search and obtain it at his birth place, Besaid Island.
Not knowing its whereabouts, it is race against time to find and build this battle suit machina, Bihecran, to win The Machina War of Spira.
Fighting for one belief, the people of Zanarkand relied on their Summoners while Bevelle built machinas on their ongoing battles. As years past by, it was a stale mate and there was no end from this bloodshed.
During this crisis, a young man named Zylup who seeked revenge against the two cities for the death of his parents. His father, an Al Bhed machina mechanic from Bevelle and his mother, a Summoner from Zanarkand, both perished from the war they once thought they’d escape to live a peaceful life. Before
Vegnagun was created, Zylup built a battle suit machina known as Bihecran. A devastating armored suit machina that could wipe out any opponent that stands in its way on the field.
When the people of Zanarkand and Bevelle took notice of this destructive weapon, both cities responded and temporarily joined forces to stop Zylup and his suit machina. They both halted and trapped Zylup by creating a crater to bury him to his death along with his battle suit machina, Bihecran, deep beneath the earth. There was no sign of Zylup submerging from the rubbles and boulders. The threat was over.
50 years later after Zylup was subdued, the war between Zanarkand and Bevelle still continues endlessly. Both sides thought of retrieving Zylup’s creation from its grave at the crater site but it was too deep to dig up and remained buried. Then, they thought about Zylup’s blueprints to create his suit machina. In their hands, it could change the tide of the war. However, the only way to confirm Zylup’s instructions existence, since after his death, is to search and obtain it at his birth place, Besaid Island.
Not knowing its whereabouts, it is race against time to find and build this battle suit machina, Bihecran, to win The Machina War of Spira.
Teams- Al Bhed
- Summoners |
objectivesEach team will be given a specific set of objectives to complete. Completion of objectives open a new path of the future games.
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mechanicsPlayer participation is encouraged to create an amazing experience for all. There will be props ranging from Phoenix Downs to Checkpoint Flags to Timers. If you like to cos-soft, this game is for you! Swords are encouraged!
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GAME #1: SPHERE SCANNERS
Two Sphere Scanners are slowly revealing Zylup’s Sphere whereabouts due to wave interference.
Destroy your opposing team’s Sphere Scanner while protecting your own to reveal the Zylup Sphere coordinates.
Objective: Arm the package at the opposing team's defending point
Length: 30 minutes
Location: Field
[Start Location] / [Respawn]:
- Summoners: Blue Sphere Scanner [Connex], Respawn at [Oak Tree]
- Al Bhed: Red Sphere Scanner [Box Outskirts], Respawn at [Fox Hole]
Medics/Healers [equipped with Phoenix Down Feathers]
ALTERNATIVE GAME: No Winning Team from Game 1
1 Zylup Sphere has not been retrieved by neither side. Claim it to have the ultimate machina in your possession! [Will be improvised at the game]
GAME #2: SPHERE HUNT
3 Zylup Sphere’s whereabouts have been identified. Find and retrieve the spheres to win the game.
Length: 30 minutes
Zone: Field
[Start Location] / [Respawn]:
- Al Bhed [Connex] / [Oak Tree]
- Summoners [Box Outskirts] / [Fox Hole]
Winning team receives exact coordinates of the objective’s locations; alternative team receives
small intel of the objective’s locations.
- Once found, return it to your team extraction point: [Connex] or [Box Outskirts]
- Capturing objectives will determine the Juggernaut’s aggression level for Game #3
o If hit, drop the objective
o Can steal objectives from extraction point
o 1 objectives retrieved = Noob [Armed with M4 + Box Mag]
o 2 objectives retrieved = Moderate [Riot Shield Added]
o 3 objectives retrieved = Chaos [Nerd Sword Added]
GAME #3: BIHECRAN ASSAULT
Zylup’s ultimate weapon has been created and is on the assault to the capital!
Length: 30 minutes
Location: Field & CQB [SEMI ONLY]
Special Rules:
--Offensive Team Objective: Escort the Juggernaut to 3 checkpoints, in order, to win the game.
- Start/Respawn at checkpoint 0
- Capture checkpoints:
Checkpoint 1 [Meadow Valley]
Checkpoint 2 [Hill Boxes]
checkpoint 3 [CQB Maze (cinder blocks)]
--Defensive Team Objective: Fend off the assault for 30 min. to win the game. *Hint: Stall the Juggernaut*
- Start/Respawn at checkpoint 2; secure defensive line checkpoint 1 [Meadow Valley]
- Secure checkpoints 1 [Meadow Valley], checkpoint 2 [Hill Boxes] & checkpoint 3 [CQB Maze]
Two Sphere Scanners are slowly revealing Zylup’s Sphere whereabouts due to wave interference.
Destroy your opposing team’s Sphere Scanner while protecting your own to reveal the Zylup Sphere coordinates.
Objective: Arm the package at the opposing team's defending point
- Place both hands and count down from 10. This initiates a 10 minute detonation
- To disarm / re-arm the package, place both hands and count down from 10 to disarm [zero's timer] / re-arm [timer resets]
Length: 30 minutes
Location: Field
[Start Location] / [Respawn]:
- Summoners: Blue Sphere Scanner [Connex], Respawn at [Oak Tree]
- Al Bhed: Red Sphere Scanner [Box Outskirts], Respawn at [Fox Hole]
Medics/Healers [equipped with Phoenix Down Feathers]
- 1 Medic = 5 players
- Both hands, chant “[Name] uses Phoenix Down”; revived chants “[Name] Revived”
ALTERNATIVE GAME: No Winning Team from Game 1
1 Zylup Sphere has not been retrieved by neither side. Claim it to have the ultimate machina in your possession! [Will be improvised at the game]
GAME #2: SPHERE HUNT
3 Zylup Sphere’s whereabouts have been identified. Find and retrieve the spheres to win the game.
Length: 30 minutes
Zone: Field
[Start Location] / [Respawn]:
- Al Bhed [Connex] / [Oak Tree]
- Summoners [Box Outskirts] / [Fox Hole]
Winning team receives exact coordinates of the objective’s locations; alternative team receives
small intel of the objective’s locations.
- Once found, return it to your team extraction point: [Connex] or [Box Outskirts]
- Capturing objectives will determine the Juggernaut’s aggression level for Game #3
o If hit, drop the objective
o Can steal objectives from extraction point
o 1 objectives retrieved = Noob [Armed with M4 + Box Mag]
o 2 objectives retrieved = Moderate [Riot Shield Added]
o 3 objectives retrieved = Chaos [Nerd Sword Added]
GAME #3: BIHECRAN ASSAULT
Zylup’s ultimate weapon has been created and is on the assault to the capital!
Length: 30 minutes
Location: Field & CQB [SEMI ONLY]
Special Rules:
- No Medics
- Juggernaut: Support Unit
- Walks to 3 checkpoints accordingly
- Aggro’s against Defensive Team
- If hit by 1 grenade/1 rocket launcher = immobile for 1 minute
--Offensive Team Objective: Escort the Juggernaut to 3 checkpoints, in order, to win the game.
- Start/Respawn at checkpoint 0
- Capture checkpoints:
Checkpoint 1 [Meadow Valley]
Checkpoint 2 [Hill Boxes]
checkpoint 3 [CQB Maze (cinder blocks)]
- Once a checkpoint has been captured, it is the new respawn checkpoint
--Defensive Team Objective: Fend off the assault for 30 min. to win the game. *Hint: Stall the Juggernaut*
- Start/Respawn at checkpoint 2; secure defensive line checkpoint 1 [Meadow Valley]
- Secure checkpoints 1 [Meadow Valley], checkpoint 2 [Hill Boxes] & checkpoint 3 [CQB Maze]
- Once a checkpoint is lost, fall back/regroup to a checkpoint behind as your new respawn
- Checkpoint 1 Lost [Meadow Valley ] = regroup/respawn at checkpoint 3 [CQB Maze], defend Checkpoint 2 [Hill Boxes]
- Checkpoint 2 Lost [Hill Boxes] = regroup/respawn at checkpoint 0 [Last Line of defense]
- Checkpoint 3 Lost [CQB Maze] = GAME OVER