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the infinity have driven out the gdc from their bases and scattered the graw...
As the sun sets, chaos ensues from the blast of the Infinity-powered bomb. GDC influence dwindles as they begin to flee from their riddled camps, grabbing anything they can of use. Commanders send a radio message through the valley, calling on any remnants of the GDC to regroup and rearm themselves in small camps to the hills in the north....
GRAW elites begin contemplating their place in the world and wonder if their cause is even justified. As the GRAW begin to pack their camps in an attempt of asylum in the hills, one elite sees a strange glow in the distance. Curious by nature, he tracks down the glow to a single orb. As he picks it up, it begins to shoot light from within. Feeling such massive power from such a small object, the GRAW elite takes it back to his camp to see if this mysterious orb has power far greater than Requiem...
GRAW elites begin contemplating their place in the world and wonder if their cause is even justified. As the GRAW begin to pack their camps in an attempt of asylum in the hills, one elite sees a strange glow in the distance. Curious by nature, he tracks down the glow to a single orb. As he picks it up, it begins to shoot light from within. Feeling such massive power from such a small object, the GRAW elite takes it back to his camp to see if this mysterious orb has power far greater than Requiem...
welcome to dust: twilight requiem
Objective
The objective of this game is to collect as many points as possible by completing objectives AND preventing other teams from completing theirs within the allotted time.
Location
Games will be held in the upper fields, also known as "the paintball fields". Because it is a night game, safety is a huge issue. The decision has been made based on the availability of artificial light and terrain safety. Do not be discouraged, young padawan. Armadon is committed to maximizing the airsoft experience by being able to introduce a lot of new elements into the games. Extra structures will mean more fast-paced, small team, objective-driven games.
Gameplay
There will be as many games run as possible on the various fields of battle, each with their own team structure, layout, and objectives.
Players will sign up for a game to be run at a specified time. When it is time to play that game, players will meet up at the staging area and be escorted to the field for play. Games will be short, the teams will be small, the objectives will be a plenty. However, there will be many opportunities to sign up for games throughout the night. Each zone will have a separate scorecard for each team, and teams can keep track of what their score is compared to the others. At the end of the night the score cards are tallied and a winner announced!
Player Instructions for Gameplay
1) Acquire admission wrist band and chrono tags
2) Check in to the Armadon booth to register and acquire a team designation, name tag, and colored glow sticks.
3) When the phase is called, players make their way to a zone in which they'd like to play in. Each one is unique. There will be each teams' current score and objectives posted on each zone. A Zone Quartermaster is in charge of its operations.
4) There will be 2 lists, "Active" and "Pending". Place your name tag on the board and wait.
5) Skirmishes will be no more than 10 minutes long with unlimited respawns.
6) Once the game has ended you may head back and sign up for another game.
7) At the end of each phase everyone must head back to the staging area and rearm.
Universal Combat Rules
SEMI-AUTO ONLY
NO SNIPER RIFLES
Engagements within 10ft require a lower-powered pistol/shotgun/LPEG
Teams
All 3 teams will now be playable
Please wear a uniform color pallet similar to the team you wish to join, otherwise colored neon ribbons will be handed out to separate teams.
The objective of this game is to collect as many points as possible by completing objectives AND preventing other teams from completing theirs within the allotted time.
Location
Games will be held in the upper fields, also known as "the paintball fields". Because it is a night game, safety is a huge issue. The decision has been made based on the availability of artificial light and terrain safety. Do not be discouraged, young padawan. Armadon is committed to maximizing the airsoft experience by being able to introduce a lot of new elements into the games. Extra structures will mean more fast-paced, small team, objective-driven games.
Gameplay
There will be as many games run as possible on the various fields of battle, each with their own team structure, layout, and objectives.
Players will sign up for a game to be run at a specified time. When it is time to play that game, players will meet up at the staging area and be escorted to the field for play. Games will be short, the teams will be small, the objectives will be a plenty. However, there will be many opportunities to sign up for games throughout the night. Each zone will have a separate scorecard for each team, and teams can keep track of what their score is compared to the others. At the end of the night the score cards are tallied and a winner announced!
Player Instructions for Gameplay
1) Acquire admission wrist band and chrono tags
2) Check in to the Armadon booth to register and acquire a team designation, name tag, and colored glow sticks.
3) When the phase is called, players make their way to a zone in which they'd like to play in. Each one is unique. There will be each teams' current score and objectives posted on each zone. A Zone Quartermaster is in charge of its operations.
4) There will be 2 lists, "Active" and "Pending". Place your name tag on the board and wait.
5) Skirmishes will be no more than 10 minutes long with unlimited respawns.
6) Once the game has ended you may head back and sign up for another game.
7) At the end of each phase everyone must head back to the staging area and rearm.
Universal Combat Rules
SEMI-AUTO ONLY
NO SNIPER RIFLES
Engagements within 10ft require a lower-powered pistol/shotgun/LPEG
Teams
All 3 teams will now be playable
Please wear a uniform color pallet similar to the team you wish to join, otherwise colored neon ribbons will be handed out to separate teams.
Hit Detection and Respawn
All players, regardless of team, will adhere to the "1 hit out" rule.
Respawn locations will be singular and there will no longer be Pylons to capture and respawn at.
Medics
There will be no Medics
REQUIRED Items
Flashlight or some illuminating light source for personal use
Barrel condom
Dead man rag
Recommended Loadout
Tall boots/shoes (to prevent ankle injury)
ANSI-rated eye protection with CLEAR lenses (dark lenses are counter-productive at night)
Bug spray
Multiple flashlights and/or light sources
Laser
Team color scheme (because nobody wants to wear bright neon pink ribbon)
Timeline
This timeline is loose and will change due to current events
Please check in any time before the slotted start time as Mr. Paintball will be open all day long. *NOTE* Prices for day and night games are separate or may be purchased as a whole package. Please call Mr. Paintball USA for details.
1800 - Game/Safety Brief
1820 - Team Designation
1830 - Games start
2200 - Games end
Raffle to follow the last game -- SPONSORED BY AIRSOFT MEDIC, AIRSOFT EXTREME, AND MR PAINTBALL USA
All players, regardless of team, will adhere to the "1 hit out" rule.
Respawn locations will be singular and there will no longer be Pylons to capture and respawn at.
Medics
There will be no Medics
REQUIRED Items
Flashlight or some illuminating light source for personal use
Barrel condom
Dead man rag
Recommended Loadout
Tall boots/shoes (to prevent ankle injury)
ANSI-rated eye protection with CLEAR lenses (dark lenses are counter-productive at night)
Bug spray
Multiple flashlights and/or light sources
Laser
Team color scheme (because nobody wants to wear bright neon pink ribbon)
Timeline
This timeline is loose and will change due to current events
Please check in any time before the slotted start time as Mr. Paintball will be open all day long. *NOTE* Prices for day and night games are separate or may be purchased as a whole package. Please call Mr. Paintball USA for details.
1800 - Game/Safety Brief
1820 - Team Designation
1830 - Games start
2200 - Games end
Raffle to follow the last game -- SPONSORED BY AIRSOFT MEDIC, AIRSOFT EXTREME, AND MR PAINTBALL USA
Sample Missions
Payday for Daze
Zone: Mariaville
Teams: 6v6v6
Time: 25 minutes
Respawn: Unlimited
Rounds: 1
Whoever found this orb surely didn't want anyone knowing. In case they wanted a glance at its awesome power, the person hid clues to opening the crate that contains the orb.
Primary Objective
100 Points
Discover the 3 clues to the orb's combination lock scattered around the field.
Find the orb case and use the 3 numbers to unlock the case and bring the orb to your team's drop off zone.
COMMUNICATION IS 'KEY'
Secondary Objective
Find Requiem scattered around the zone. They still hold value, although this orb is considered more powerful.
10 Points each
Burst Your Bubble
Zone: Foxhole
Teams: 10v10 (Infinity v GDC)
Time: 9 minutes
Respawn: None
Rounds: 3
We've found where the GDC are trying to regroup. Apprantley they've been setting up zone beacons to attract fellow GDC personnel to this area. We can't let them regroup!
Primary Objective (Infinity)
Destroy GDC zone beacons or eliminate all GDC operators. You have 3 rounds to complete this.
20 Points per light/50 Points for elimination
Primary Objective (GDC)
Prevent Infinity operators from destroying your zone beacons. You must hold off the Infinity assault for 3 rounds.
50 Points for elimination or successful defense
Bonus 100 Points for having any remaining beacons after 3 rounds
*Note* If the beacons are eliminated before the end of 3 rounds, the remaining games become Elimination worth 50 Points each.
Payday for Daze
Zone: Mariaville
Teams: 6v6v6
Time: 25 minutes
Respawn: Unlimited
Rounds: 1
Whoever found this orb surely didn't want anyone knowing. In case they wanted a glance at its awesome power, the person hid clues to opening the crate that contains the orb.
Primary Objective
100 Points
Discover the 3 clues to the orb's combination lock scattered around the field.
Find the orb case and use the 3 numbers to unlock the case and bring the orb to your team's drop off zone.
COMMUNICATION IS 'KEY'
Secondary Objective
Find Requiem scattered around the zone. They still hold value, although this orb is considered more powerful.
10 Points each
Burst Your Bubble
Zone: Foxhole
Teams: 10v10 (Infinity v GDC)
Time: 9 minutes
Respawn: None
Rounds: 3
We've found where the GDC are trying to regroup. Apprantley they've been setting up zone beacons to attract fellow GDC personnel to this area. We can't let them regroup!
Primary Objective (Infinity)
Destroy GDC zone beacons or eliminate all GDC operators. You have 3 rounds to complete this.
20 Points per light/50 Points for elimination
Primary Objective (GDC)
Prevent Infinity operators from destroying your zone beacons. You must hold off the Infinity assault for 3 rounds.
50 Points for elimination or successful defense
Bonus 100 Points for having any remaining beacons after 3 rounds
*Note* If the beacons are eliminated before the end of 3 rounds, the remaining games become Elimination worth 50 Points each.
Last updated May 28th, 2015